|
|
|
|
| |
|
Some Optional Rules
|
|
 |
 |
|
 |
Automatic Doubles - In
some games, if the first roll is a
double, the doubling cube is turned
to the number two. Some online
backgammon games have this feature.
Other online backgammon sites solve
the issue by not allowing the first
roll to be doubles.
Beaver - In
most games, a player who is offered
a double can immediately double
again. If he does so, he retains the
doubling cube. This is advantageous
to players who believe that they are
likely to win, because it leaves
them the option of doubling again
later in the game, even though they
have already doubled.
Raccoon - Raccoon is rarely used, but it is similar to
beaver. If a player beavers, then in
games which allow raccoons, the
opponent (the one who offered the
original double) can re-double on
the beaver, and then gain the cube
again. Games which allow raccoons
often become hi-stakes games very
quickly, because when a raccoon is
offered, the doubling cube is at
least at 8.
The Jacoby Rule
- The Jacoby rule is a rule used in
tournaments to keep the game
interesting. Since often players
resist doubling in the hopes of
getting a gammon or a backgammon,
the Jacoby rule states that gammons
and backgammons will not give extra
points unless the game has been
doubled at least once, by one of the
players. (Automatic Doubles would
not count.)
The Crawford Rule -
The Crawford rule is used in match
play. When players play a match, and
one of the players is a single point
from winning, the doubling cube is
out of play for that game. If the
player does not win in that game,
then the doubling cube enters back
into play in the next game. The game
that the rule is applied to is
called the Crawford game.
|
 |
|
 |
|
|
|
| |
|
|
| |
|
|
|